// Decals - Blood spatter (Partial)
Texture2D<uint4> t5 : register(t5);

Texture2DArray<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[11];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[151];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[15];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  uint v1 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb0[1].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb0[0].xyzw + r0.xyzw;
  r1.xy = cb1[140].zw * v0.xy;
  r1.x = t0.SampleLevel(s0_s, r1.xy, 0).x;
  r0.xyzw = r1.xxxx * cb0[2].xyzw + r0.xyzw;
  r1.x = 0.875 + -r1.x;
  r1.x = cmp(r1.x < 0);
  if (r1.x != 0) discard;
  r0.xyzw = cb0[3].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  r1.xyz = float3(1,1,1) + r0.xyz;
  r1.xyz = cmp(r1.xyz < float3(0,0,0));
  r0.w = (int)r1.y | (int)r1.x;
  r0.w = (int)r1.z | (int)r0.w;
  if (r0.w != 0) discard;
  r1.xyz = float3(1,1,1) + -r0.xyz;
  r0.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r1.xyz = cmp(r1.xyz < float3(0,0,0));
  r1.x = (int)r1.y | (int)r1.x;
  r1.x = (int)r1.z | (int)r1.x;
  if (r1.x != 0) discard;
  r1.x = saturate(cb0[13].y);
  r1.y = r1.x * -2 + 3;
  r1.x = r1.x * r1.x;
  r1.x = r1.y * r1.x;
  r1.x = min(1, r1.x);
  r0.w = r1.x * -16 + 16;
  r0.w = t4.Sample(s4_s, r0.zyw).y;
  r1.x = t3.SampleBias(s3_s, r0.zy, cb1[150].w).z;
  r1.x = cb2[10].y * r1.x;
  r0.w = saturate(r1.x * r0.w);
  r0.x = r0.x * 2 + -1;
  r0.x = saturate(-abs(r0.x) * 4 + 4);
  r0.x = cb0[13].x * r0.x;
  r0.x = cb0[13].y * r0.x;
  r0.x = r0.w * r0.x;
  r1.xyzw = float4(0,-1,0,1) + v0.xyxy;
  r2.xyzw = cb1[45].xyzw * r1.yyyy;
  r2.xyzw = r1.xxxx * cb1[44].xyzw + r2.xyzw;
  r3.xyzw = cb1[140].zwzw * r1.xyzw;
  r0.w = t0.SampleLevel(s0_s, r3.xy, 0).x;
  r1.x = t0.SampleLevel(s0_s, r3.zw, 0).x;
  r2.xyzw = r0.wwww * cb1[46].xyzw + r2.xyzw;
  r2.xyzw = cb1[47].xyzw + r2.xyzw;
  r2.xyz = r2.yzx / r2.www;
  r2.xyz = -cb1[71].yzx + r2.xyz;
  r3.xyzw = cb1[45].xyzw * r1.wwww;
  r3.xyzw = r1.zzzz * cb1[44].xyzw + r3.xyzw;
  r1.xyzw = r1.xxxx * cb1[46].xyzw + r3.xyzw;
  r1.xyzw = cb1[47].xyzw + r1.xyzw;
  r1.xyz = r1.yzx / r1.www;
  r1.xyz = -cb1[71].yzx + r1.xyz;
  r1.xyz = r2.xyz + -r1.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r2.xyzw = float4(-1,0,1,0) + v0.xyxy;
  r3.xyzw = cb1[45].xyzw * r2.yyyy;
  r3.xyzw = r2.xxxx * cb1[44].xyzw + r3.xyzw;
  r4.xyzw = cb1[140].zwzw * r2.xyzw;
  r0.w = t0.SampleLevel(s0_s, r4.xy, 0).x;
  r1.w = t0.SampleLevel(s0_s, r4.zw, 0).x;
  r3.xyzw = r0.wwww * cb1[46].xyzw + r3.xyzw;
  r3.xyzw = cb1[47].xyzw + r3.xyzw;
  r3.xyz = r3.zxy / r3.www;
  r3.xyz = -cb1[71].zxy + r3.xyz;
  r4.xyzw = cb1[45].xyzw * r2.wwww;
  r2.xyzw = r2.zzzz * cb1[44].xyzw + r4.xyzw;
  r2.xyzw = r1.wwww * cb1[46].xyzw + r2.xyzw;
  r2.xyzw = cb1[47].xyzw + r2.xyzw;
  r2.xyz = r2.zxy / r2.www;
  r2.xyz = -cb1[71].zxy + r2.xyz;
  r2.xyz = r2.xyz + -r3.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r3.xyz = r2.xyz * r1.xyz;
  r1.xyz = r2.zxy * r1.yzx + -r3.xyz;
  r0.w = dot(cb0[4].xyz, cb0[4].xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = cb0[4].xyz * r0.www;
  r1.x = dot(r1.xyz, r2.xyz);
  r1.x = cmp(cb0[13].z >= r1.x);
  r2.xy = (uint2)v0.xy;
  r2.zw = float2(0,0);
  r1.y = t5.Load(r2.xyz).x;
  r1.yz = (int2)r1.yy & int2(4,128);
  r1.yz = cmp((int2)r1.yz == int2(4,128));
  r1.w = cmp(asint(cb0[14].x) != 0);
  r2.x = ~(int)r1.w;
  r1.y = r1.w ? r1.y : 0;
  r1.z = r1.z ? r2.x : 0;
  r1.y = (int)r1.y | (int)r1.z;
  r1.y = ~(int)r1.y;
  r1.x = (int)r1.y | (int)r1.x;
  r0.x = r1.x ? 0 : r0.x;
  o0.w = r0.x;
  r1.xy = r0.zy * cb2[9].yy + -cb2[6].xy;
  r0.yz = t1.SampleBias(s1_s, r0.zy, cb1[150].w).xy;
  r2.xy = r0.yz * float2(2,2) + float2(-1,-1);
  r0.y = t2.SampleBias(s2_s, r1.xy, cb1[150].w).z;
  r1.xyz = -cb2[8].xyz + cb2[7].xyz;
  r1.xyz = r0.yyy * r1.xyz + cb2[8].xyz;
  o0.xyz = saturate(r1.xyz * r0.yyy + cb2[8].xyz);
  r0.y = dot(r2.xy, r2.xy);
  r0.y = 1 + -r0.y;
  r0.y = max(0, r0.y);
  r2.z = sqrt(r0.y);
  r1.xyz = cb2[1].xyz * r2.xyz;
  r1.xyz = r1.xyz * cb1[145].www + cb1[145].xyz;
  r0.y = dot(r1.xyz, r1.xyz);
  r0.y = rsqrt(r0.y);
  r1.xyz = r1.xyz * r0.yyy;
  r0.y = -r1.z * r0.w;
  r0.z = dot(cb0[5].xyz, cb0[5].xyz);
  r2.y = rsqrt(r0.z);
  r0.z = dot(cb0[6].xyz, cb0[6].xyz);
  r2.z = rsqrt(r0.z);
  r0.zw = r2.yz * r1.yx;
  r1.xyz = cb0[5].xyz * r0.zzz;
  r1.xyz = r0.yyy * cb0[4].xyz + r1.xyz;
  r0.yzw = r0.www * cb0[6].xyz + r1.xyz;
  r1.x = dot(r0.yzw, r0.yzw);
  r1.x = rsqrt(r1.x);
  r0.yzw = r1.xxx * r0.yzw;
  o1.xyz = r0.yzw * float3(0.5,0.5,0.5) + float3(0.501960814,0.501960814,0.501960814);
  o1.w = r0.x;
  o2.w = r0.x;
  r0.x = saturate(cb2[10].x);
  o2.x = r0.x * cb1[146].y + cb1[146].x;
  o2.yz = float2(0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Sep 15 22:30:49 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[151], immediateIndexed
dcl_constantbuffer cb2[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_texture2d (uint,uint,uint,uint) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 5
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r1.x, -r1.x, l(0.875000)
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
add r1.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.x, r1.y, r1.x
or r1.x, r1.z, r1.x
discard_nz r1.x
mov_sat r1.x, cb0[13].y
mad r1.y, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.y
min r1.x, r1.x, l(1.000000)
mad r0.w, r1.x, l(-16.000000), l(16.000000)
sample_indexable(texture2darray)(float,float,float,float) r0.w, r0.zywz, t4.xzwy, s4
sample_b_indexable(texture2d)(float,float,float,float) r1.x, r0.zyzz, t3.zxyw, s3, cb1[150].w
mul r1.x, r1.x, cb2[10].y
mul_sat r0.w, r0.w, r1.x
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, cb0[13].x
mul r0.x, r0.x, cb0[13].y
mul r0.x, r0.x, r0.w
add r1.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)
mul r2.xyzw, r1.yyyy, cb1[45].xyzw
mad r2.xyzw, r1.xxxx, cb1[44].xyzw, r2.xyzw
mul r3.xyzw, r1.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t0.yzwx, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r3.zwzz, t0.xyzw, s0, l(0.000000)
mad r2.xyzw, r0.wwww, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.yzxy, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].yzxy
mul r3.xyzw, r1.wwww, cb1[45].xyzw
mad r3.xyzw, r1.zzzz, cb1[44].xyzw, r3.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r3.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.yzxy, r1.wwww
add r1.xyz, r1.xyzx, -cb1[71].yzxy
add r1.xyz, -r1.xyzx, r2.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
add r2.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t0.yzwx, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r4.zwzz, t0.yzwx, s0, l(0.000000)
mad r3.xyzw, r0.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.zxyz, r3.wwww
add r3.xyz, r3.xyzx, -cb1[71].zxyz
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r2.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r1.wwww, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.zxyz, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].zxyz
add r2.xyz, -r3.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r1.xyzx, r2.xyzx
mad r1.xyz, r2.zxyz, r1.yzxy, -r3.xyzx
dp3 r0.w, cb0[4].xyzx, cb0[4].xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, cb0[4].xyzx
dp3 r1.x, r1.xyzx, r2.xyzx
ge r1.x, cb0[13].z, r1.x
ftou r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.y, r2.xyzw, t5.yxzw
and r1.yz, r1.yyyy, l(0, 4, 128, 0)
ieq r1.yz, r1.yyzy, l(0, 4, 128, 0)
ine r1.w, cb0[14].x, l(0)
not r2.x, r1.w
and r1.y, r1.w, r1.y
and r1.z, r1.z, r2.x
or r1.y, r1.y, r1.z
not r1.y, r1.y
or r1.x, r1.y, r1.x
movc r0.x, r1.x, l(0), r0.x
mov o0.w, r0.x
mad r1.xy, r0.zyzz, cb2[9].yyyy, -cb2[6].xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.yz, r0.zyzz, t1.zxyw, s1, cb1[150].w
mad r2.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.y, r1.xyxx, t2.xzyw, s2, cb1[150].w
add r1.xyz, cb2[7].xyzx, -cb2[8].xyzx
mad r1.xyz, r0.yyyy, r1.xyzx, cb2[8].xyzx
mad_sat o0.xyz, r1.xyzx, r0.yyyy, cb2[8].xyzx
dp2 r0.y, r2.xyxx, r2.xyxx
add r0.y, -r0.y, l(1.000000)
max r0.y, r0.y, l(0.000000)
sqrt r2.z, r0.y
mul r1.xyz, r2.xyzx, cb2[1].xyzx
mad r1.xyz, r1.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
mul r0.y, r0.w, -r1.z
dp3 r0.z, cb0[5].xyzx, cb0[5].xyzx
rsq r2.y, r0.z
dp3 r0.z, cb0[6].xyzx, cb0[6].xyzx
rsq r2.z, r0.z
mul r0.zw, r1.yyyx, r2.yyyz
mul r1.xyz, r0.zzzz, cb0[5].xyzx
mad r1.xyz, r0.yyyy, cb0[4].xyzx, r1.xyzx
mad r0.yzw, r0.wwww, cb0[6].xxyz, r1.xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
mad o1.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
mov o1.w, r0.x
mov o2.w, r0.x
mov_sat r0.x, cb2[10].x
mad o2.x, r0.x, cb1[146].y, cb1[146].x
mov o2.yz, l(0,0,0,0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
